

At 7th level, when the beholder grows to size Large, its bite deals 2d4 points of damage.Įye Rays (Su): Each of the beholder's ten small eyes eventually becomes able to produce a magical ray once per round as a free action. They are not proficient with manufactured weapons or armor.īite attack: At 1st level, a beholder has a natural bite attack that deals 1d6 points of damage. cone)17thĞye rays natural armor +15Īrmor and Weapon Proficiency: Beholders are proficient with their natural weapons. cone)13th +2 Int eye rays14th Natural armor +1315th +2 Wis eye rays16thĚntimagic cone (continuous, 150-ft. Level Adjustment: A beholder that has progressed through its racial class has 11 Hit Dice and a level adjustment of +6, making it effectively a 17th-level character.Ĭlass Skills: Hide (Dex), Knowledge (Int), Listen (Wis), Search (Wis), Spot (Wis).A typical multiclassing choice for a beholder is the wizard class. Bonus Languages: Abyssal, Infernal, Prime Common. Automatic Languages: Beholder, Planar Trade.However, many beholders are native to the Prime Material Plane, and thus never have the extraplanar subtype. Home Plane: Beholders are usually native to the Realm of a Million Eyes, the 6th layer of the Abyss, and have the extraplanar subtype when not on their home plane.Feats: Beholders have Alertness as a bonus feat.

Skills: Beholders have a +4 racial bonus on Search and Spot checks.Natural Attack: Bite, 1d6 points of damage.

A beholder also has a flight speed of 20 ft., with average maneuverability. However, they eventually grow to size Large (see class table below). Medium Aberration: As a Medium creature, beholders have no special modifiers related to size.However, they can also be extremely useful allies, provided one does not mind lying, hateful, greedy, backstabbing allies.īeholder Racial Traits: Beholder characters have the following racial abilities and characteristics. Typically inquisitive and manipulative, planewalking beholders have no moral compulsions keeping them from claiming what and whom they want to further their goals, and often have the strength to support their murderous attitude. Though not a particularly common sight in any planar hub, young beholders can sometimes be found wandering the Land, usually with a band of like-minded planewalkers or thralls.

These creatures explore the planes, whether as agents of dominant eye tyrants or of their own volition, always hungry for power and knowledge that could elevate them to what they see as their rightful position. This unpleasant task is usually left to younger beholders, not yet fully developed and eager to earn their place among the elders. On a racial level, they seek to empower themselves through domination and assimilation of lesser beings, and to do this on the Outer Planes, they must learn of and interact with these lesser beings, however distasteful that may be. The deadly spawn of the Great Mother are often considered insane due to their overwhelming xenophobia and paranoia, but beholders are, above all, rational and coldly logical beings.
